TOKYO 42
Engineering | WebGL / Wavedash
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Tokyo42 is an isometric open-world shooter with both singleplayer and online multiplayer modes developed by Mode7.
Tokyo42 on the Wavedash Platform <- Plays in your browser! MY ROLEAs a Software Engineer at Wavedash, I owned the engineering effort to bring Tokyo42 to WebGL and the Wavedash platform.
Owned development of core systems.
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DEATH'S DOOR
Engineering | PS4 • PS5 • Switch • Xbox One S/X • Xbox Series S/X • Game Pass • Android • iOS
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Death's Door is an isometric action-adventure game developed by Acid Nerve and published by Devolver Digital.
Steam Page Netflix Page (Netflix has since taken the game down) MY ROLEAs a developer at 22nd Century Toys, I led much of the engineering effort to bring Death's Door to the above platforms.
Owned the development life cycle and core systems
Responsible for several optimizations, reducing frame time by up to ~80%
Quickly resolved issues reported by QA and cert. Read and resolved user reports and concerns in the form of post-launch support. Many miscellaneous tasks, fixes, and workflows. I wore many hats. |
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GRIS
Engineering | PlayStation 5
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GRIS is an artistic 2D sidescrolling platformer developed by Nomada Studio and published by Devolver Digital.
Steam Page MY ROLEAs a developer with 22nd Century Toys, I led much of the engineering effort to bring GRIS to PlayStation 5.
Responsible for DualSense features
Led development of port and core PS5 features
Some technical challenges and considerations
Iterated quickly with QA, cert, and Nomada Studio for any issues that arose |
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I WAS A TEENAGE EXOCOLONIST
Engineering | PlayStation 4 • Playstation 5 • Nintendo Switch
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I Was a Teenage Exocolonist is a narrative RPG where your choices have a large influence on the game's world and outcomes. Developed by Northway Games and published by Finji.
Steam Page MY ROLE
As a developer with 22nd Century Toys, I led much of the engineering effort to bring I Was a Teenage Exocolonist to PS4, PS5, and Switch.
Owned development of the port and core systems
Optimizations and technical challenges
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MY FRIEND PEDRO: RIPE FOR REVENGE
Engineering | Android
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My Friend Pedro: Ripe for Revenge is a sidescrolling platform shooter for mobile devices developed by DeadToast Entertainment and published by Devolver Digital.
Play Store page MY ROLE
As a developer with 22nd Century Toys, I brought the existing mobile game to the Amazon, Samsung, and Huawei storefronts.
Development of core features
Many misc. other tasks, like UI changes for compatibility on more types of devices. |
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GRIEFHELM
Quality Assurance | PC / Steam
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Griefhelm is a side-scrolling party game with medieval combat. Has singleplayer and multiplayer modes.
Steam Page MY ROLE
As a Quality Assurance Analyst working with Thorrnet Games to launch and update Griefhelm on Steam.
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