KEOLA SILVA
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  • Professional Work
  • Side Projects
  • About
  • Résumé

Cruise.Ctrl
Programmer  ·  Team Project  ·  C#  ·  Unity Engine  ·  In Development

DESCRIPTION

Cruise.Ctrl is an upcoming driving roguelike that's currently in development. The player will be tasked with making their way to pickup and drop-off locations, fighting baddies, and collecting loot, while rotating his or her phone to steer!

MY ROLE

Development of the procedural map generation system. The team can specify how many "chunks" they want the system to spawn between the start and the goal as well as how many extras they want the system to generate, creating game levels with branching paths and a high degree of scalability and variance.

Level designers/architects can create level "chunks" and add them to the system, which takes care of the rest.

I worked alongside Christian Graham, Connor Lantz, and Chase Slattery. Note that they developed the gameplay demo on the left before I was asked to join the team. More information on the project can be found at Christian Graham's portfolio.

GDC 2019 DEMO

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MY Procedural System

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Stress Test Example - This map and its colliders was generated in a few seconds on a 2nd Gen i5
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