KEOLA SILVA
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  • Professional Work
  • Side Projects
  • About
  • Résumé

Gaia Update 1

2/28/2018

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With our new team developing Gaia, we have made quite a bit of progress in the last month. First, we scrapped whatever semblance of level design we started with and brought on someone to do our level designs. Here's what our (nearly finished) forest level looks like:
Picture

Note that the first level is simple and serves to teach the player how to use basic movement mechanics and to collect the shards (which will give the player their first set of combat abilities). It also introduces the player to simple enemies (denoted by the orange cylinders) which will be implemented shortly. Up near the top, you can see placeholders for vines that the player can climb up. We may remove these altogether and replace them with ladders that the player can climb, since these are the only two positions vines are to be used that we have planned so far.

Thank you for being interested in the development of Gaia! Please check back periodically for updates!
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HyperType Update: [v1.0] -> [v1.1]

2/4/2018

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The following updates were made to HyperType on 2/4/18:
  • Increased the word bank size from the prototype amount of ~50 to ~1500
  • Added How To Play main menu option
  • Added Credits main menu option
  • Made UI panel elements darker
  • Anchored UI elements to be compatible with a wider range of resolutions
  • Improved the lighting and object placement of Start Screen
  • Gave the game screen a more interesting background
  • Gave lighting in start screen an orange tinge to contrast with the game's cool colors and make the room more inviting
  • Fixed a bug where the game would become a resource hog if left open at the lose screen
  • Fixed an oversight where the lose screen was not initialized to "Score: 0"

Thank you for being interested in the game's development! Check the Projects tab for downloads, pictures, and other fun info if you haven't already.
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