NAUT: AND SOME SWITCH HE FOUND
solo Project · C# · Unity Engine
Naut: and Some Switch He Found in the Woods, for lack of a better name, is a 2D platformer developed for the TigerDev Fall Break Game Jam 2019. The theme was "switch".
While its core is a simple platformer, the game allows the player to use a switch (or stick) in a multitude of ways, such as scaling large gaps/obstacles, beating up enemies, and more.
You can download and play the jam submission here (just extract contents and run): https://itch.io/jam/tigerdev-fall-break-2019-jam/rate/499539
All, except terrain and music, developed by me. Credits for assets can be found in the jam submission.
While its core is a simple platformer, the game allows the player to use a switch (or stick) in a multitude of ways, such as scaling large gaps/obstacles, beating up enemies, and more.
You can download and play the jam submission here (just extract contents and run): https://itch.io/jam/tigerdev-fall-break-2019-jam/rate/499539
All, except terrain and music, developed by me. Credits for assets can be found in the jam submission.
The Forest
Programmer · Team Project · C# · Unity Engine · Mixer API
The Forest was my entry into VandyHacks IV, a hackathon at Vanderbilt University in October 2017. We had thirty-six hours to complete to complete the project. It utilizes Microsoft's Mixer API, which allows for interactive streaming. Players streaming the game are able to have their audience interact with their game seamlessly and directly by inserting notes in front of the player or enemies behind the player. The goal is to leave the forest you find yourself trapped within, but be careful: the flashlight's battery drains pretty quickly. I may build upon the original submission at some point.
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My Responsibilities:
DevPost Listing (VandyHacks IV Submission/Executable) |
Gaia
Programmer + Co-LEAD · Team Project · C# · Unity Engine
Gaia is a "2.5D" sidescrolling brawler inspired by games like Castle Crashers and Paper Mario and is currently being worked on with other members of TigerDev. Feel free to check this blog post for information on the development process.
My Responsibilities: Player and enemy movement/animation and combat design/implementation. Also appointed as Programming Lead, overseeing weekly scrum tasks and teaching new developers how to use Unity and build game assets with C#.
Planned Features: More levels, more enemies, puzzles, and a boss battle.
Keep an eye on my blog for development updates. Updated versions of the game will be posted here soon.
Planned Features: More levels, more enemies, puzzles, and a boss battle.
Keep an eye on my blog for development updates. Updated versions of the game will be posted here soon.
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