KEOLA SILVA
  • Professional Work
  • Side Projects
  • About
  • Résumé
  • Professional Work
  • Side Projects
  • About
  • Résumé

Marbelous
PC - Solo Project - WIP

Marbelous is a third-person marble platformer that's exploration-driven with many collectibles and secrets to find.

My initial goal was to build a proof-of-concept that focused on the following: fluid character movement, diverse level design, exploration, collection, player experimentation, and had room for expansion in the future. I was inspired by classic collect-a-thon games such as Spyro and Super Mario 64 as well as marble platformers such as the Marble Blast series.

You can download the most recent demo of The Catacombs area here (just extract contents and run): https://www.mediafire.com/file/ir9nb2vawfyt94z/MarbelousCatacombs.zip/file

I'm still working on it when I have time, and have many new levels and features currently implemented and unreleased, with more on the way.
Picture
Picture
Picture

WARGROOVE MOD: KOKOMI COMMANDER
PC - Solo Project - MOD - WIP

Kokomi is one of my favorite characters in Genshin Impact. As a commander herself, I felt she'd fit right in as a mod for the turn-based tactics gem Wargroove.

All code modifications (lua) and any of the art related to the Kokomi character (splash, overhead, and close ups) were done by me. The mod is still a work in progress, especially since there's still a lot of animation work that has yet to be done.
Picture
Picture
Picture

Cruise.ctrl
IOS / Android - 2018

Cruise.Ctrl was a driving roguelike project where the player is tasked with making their way to pickup and drop-off locations, fighting baddies, and collecting loot, while rotating their phone to steer.

MY ROLE
Development of the procedural map generation system. The team can specify how many "chunks" they want the system to spawn between the start and the goal as well as how many extras they want the system to generate, creating game levels with branching paths and a high degree of scalability and variance. Level designers/architects can create level "chunks" and add them to the system, which takes care of the rest.

I worked alongside Christian Graham, Connor Lantz, and Chase Slattery. Note that they developed the gameplay demo on the left before I was asked to join the team. More information on the project can be found at Christian Graham's portfolio.
Picture
Picture
Picture
Picture
Stress Test Example - This map and its colliders was generated in a few seconds on a 2nd Gen i5

Pyramid Solitaire
PC - Personal Project

Pyramid Solitaire is a game that I and four others made in a few weeks in Java during our Intro to Software Engineering class in my freshman year.

MY ROLE
I was responsible for the shuffling system, modular/adjustable pyramid card map, card highlighting, selection, and matching mechanics, as well as the UI, including button graphics and functionality.

The game can be downloaded and played here or downloaded directly below.

PLEASE NOTE: if you plan on playing the game, turn your volume way down. One of our team members insisted on having a loud explosion sound on game initialization for some reason.
pyramidsolitaire_package.zip
File Size: 1651 kb
File Type: zip
Download File

Powered by Create your own unique website with customizable templates.